What It’s Like to Be an Architectural Consultant for Assassin’s Creed II

Not liturgical, but here’s a really cool interview with Maria Elisa Navarro, a professor of architectural history at the University of the Andes in Peru, who was the architectural advisor to Assassin’s Creed II, a video game set in Renaissance Italy.

“Another aspect we dealt with was the look of the buildings — they were modeling, and I would meet with them periodically to verify the accuracy of the historical reconstruction. Sometimes, for gameplay purposes, they needed to have walls with a lot of texture so that [the main character] could climb them, but when the time came to lay those parts out, there were some inaccuracies. For example, I remember a balcony with a wrought iron railing that couldn’t have existed in that time period. I was responsible for detecting those issues.

On the other hand, late 15th century buildings most likely had only one level, two maximum, but they decided to ignore that fact for the sake of gameplay.”

Here’s a YouTube video with some footage where you can see some of the architectural details in the game. Be advised: video game violence begins around the 3:25 mark.

“For me it was a pleasure to work on a creation that mixes such a young industry, with the oldest in the world, history.”

What It’s Like to Be an Architectural Consultant for Assassin’s Creed II @ ArchDaily.com

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